![]() ![]() Can anyone help me with the issue, please? Thank you in advance for your time and effort, I appreciate it very much. And I tried different tunnel servers, still very little or no difference. And yes, I tried with Back Buffer on and off, it makes no difference on the slower computer and it makes the game unplayable on the faster computer, when I switch it on. ![]() So I reckon it must have something to do with some settings of some kind. I have 2 computers at home (the second one a bit slower, but should still be enough for this game) and tried playing 1v1 on those 2 computers too, but it was the same, whether playing via LAN or CNCNET. 43 minutes ago &0183 &32 Marseille, the giant port city in the south of France saw the beginnings of unrest on Thursday evening, with several hundred young people roaming the city centre and setting fire to rubbish. Also, I have a very decent internet connection - 250/150 fiber, ping when playing CSGO is around 20ms, for example. I have a decent-ish computer (Win10, 8gb ram, 8-core AMD processor, R9 290 graphics card) and I don't experience any issues even in newer games (Battlefront 2 runs smoothly, for example, and I don't mean the 2005 Battlefront 2 game). DOSBox can be configured to run a wide range of DOS games. As soon as there is another live player in the game, the game gets laggy - any command is executed with around half a second (sometimes up to 1 second) delay and the game runs visibly slower. At present, DOSBox running on a high-end machine will roughly be the equivalent of a Pentium I PC. I have this problem when playing RA2:YR using CNCNET: My game runs completely smoothly with no lag or any issues what so ever as long as I play Skirmish or CNCNET game with AI only. ![]()
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